Sunday, March 1, 2015

Appendix N Kickstarter Update (copied from Kickstarter)

My current day job ends this coming Friday and it will be at least two months until my next one starts up. I have left this time open so that I can focus on finishing up this project as quickly as possible. I have worked to exhaustion nearly every day for the last month to be abe to finish my current day job by this week and as a result I have also fallen behind on answering pm's and emails. I will be correcting that as soon as possible.
I now have over half of the Appendix N adventures print materials are now on hand and will have the rest by the end of March (unless the box maker takes a little longer). As per my last update, I am out-sourcing all printing to greatly speed up fulfilling and finishing of this project. 
The second thing I am fixing is the terrible way I have organized and implemented the first shipment. The next shipment will be completely ready-to-go (printed products and printed shipping labels) before the shipping begins so that folks can see the stuff going out all at once.
It is my goal to finish all of the first shipment in the next few weeks and then prep and ship all remaining materials in a second shipment to begin ASAP. I will be posting exactly what will be shipping in a future update.
I wish I could post today that it is all completed and I hope to be able to post exactly that in a couple of months. But the bottom line is that I am not trying to drag this project out longer, nor am I running away. It is about to become the only job I have until it is completed. Gathering and organizing thousands of digest modules in print doesn't sound very exciting, but you will be able to see a big difference in this project in just a few weeks.
Thanks again for your patience.

Wednesday, February 25, 2015

Quick Update

Very busy week, so I will make this brief.

Appendix N Adventures
Over half of the Appendix N adventures print materials are now on hand. As per my last update, I am out sourcing all printing to greatly speed up fulfilling both the Kickstarter and annual subscriptions.

The second thing I am fixing is the terrible way I have organized and implemented the first shipment. The next shipment will be completely ready-to-go (printed products and printed shipping labels) before the shipping begins so that folks can see the stuff going out all at once.

It is my goal to finish all of the first shipment in the next few weeks and then prep and ship all remaining materials in a second shipment to begin ASAP. I will beosting exactly what will be shipping in a future update.

Delving Deeper Boxed Sets

I am working on and should have ready soon both the modules and the "WhiteBox-Compatible Player's guide. A few boxed sets remain to be shipped and I now have them on hand and they will be going out very soon. The Holmes Compainion is already completed.

I will be transitioning out of my current day job in two weeks and there will be quite a bit down time before my next one begins and I hope to get both behind projects near completion before then.

I will try to catch up on emails this week.

Thank you for your great patience.

Thursday, February 12, 2015

Changes to Dagger for Kids RPG

As part of my final edit of the Dagger for Kids (and fully completing what is needed for the Kickstarter Referee Screen), I have been taking down notes for changes in the game for some time. These changes stem from over five years of actual gaming with small children. They are meant to make Dagger for Kids easier, quicker and more fun for children. All notes below are still in draft form. Let me know if you have any corrections, tweaks or questions. :)


Change #1: No More Character Levels, but Three Tiers of Play

As the player's characters complete adventures, they should increase in Combat, Spell Casting, Hit Points and Saving Throw. Below is a simple, suggested increase for characters. However, many children like to make a new character each time they play. When that happens, just adjust the number of hit points and bonus to attack (or spellcasting) at character creation as needed for the difficulty of the adventure they are about to embark upon.
  • Beginning Heroes (No Bonus & 15 Hit Points) - represents Levels 1-3
  • True Heroes (+2 Bonus & 30 Hit Points)- represent Levels 4-8
  • Epic Heroes (+5 Bonus & 50 Hit Points) - represents Levels 9 and up.

Change #2: Imaginative Spell Casting
Players should be encouraged to use their imagination about what kind of spell (what it looks like ane what it does) they are casting. Using the following general spells as templates, Referee's can easily create tables for the player's favorite spells quickly and easily.

Spell casters may attempt to cast one spell each turn by rolling a d20, adding their Spell Casting Bonus and then consulting the particular spell's table for the results.

Charm

  • A Natural 1 (without any bonuses or penalties) - Roll on Spell Misfire Table
  • 2-11 Fails to cast spell
  • 12-15 one human, animal or monster fails save falls under the spell’s effects for 1d6 rounds 
  • 16-18 1d6 humans, animals or monsters fall under the spells effects 2d6 rounds
  • 19+ 2d6 humans, animals or monsters fall under the spells effects for one turn

Healing

  • A Natural 1 (without any bonuses or penalties) - Roll on Spell Misfire Table.
  • 2-11 Fails to cast spell.
  • 12-15 one target touched by the caster has 1d6 Hit Points points restored, or one target is freed from being afraid, stunned, charmed, throwing up or paralyzed (stunned).
  • 16-18 one target touched by the caster has 2d6 Hit Points points restored, or one target is cured of a disease, freed from a curse or the effects of poison.
  • 19+ one target touched by the caster has 3d6 Hit Points points restored AND is cured of any other condition (and - at the Referee’s discretion - possibly raised from the dead).

Magic Blast

  • A Natural 1 (without any bonuses or penalties) - Roll on Spell Misfire Table.
  • 2-11 Fails to cast spell.
  • 12-15 one magic blast hits a target doing 1d6 points of damage.
  • 16-18 Either one magic Blast hits one target for 2d6 damage or two magic blasts hit two different targets with each doing 1d6 points of damage.
  • 19+ Either one magic Blast hits one target for 3d6 damage or three magic blasts hit three different targets with each doing 1d6 points of damage.

Protection

  • A Natural 1 (without any bonuses or penalties) - Roll on Spell Misfire Table.
  • 2-11 Fails to cast spell.
  • 12-15 The target of this spell cannot be touched by otherworldly or summoned monsters for one turn. 
  • 16-18 The target receives a +2 to the Armor Class AND no otherworldly or summoned monsters can touch them for one turn. 
  • 19+ The target and all allies within a 10’ radius receive a +2 to the Armor Class AND no otherworldly or summoned monsters can touch them for one turn. Otherworldly or summoned creatures can still make ranged attacks at the target of the spell.

Monday, February 2, 2015

Update on Projects

Hey folks,

Sorry for the delay in updating.

January has been a hard month for me, but I will try to be much better at more frequent updates.

While I have still been shipping in January, much of the month has been spent rushing to the hospital (often in the middle of the night) with my Dad for one heart emergency after another. He has had five procedures in three weeks. He is home and seems to be doing better, I have already increased my rate of shipping.

I am at least 10 days behind on responding to emails and pms and I will be working to catch up today and tomorrow.

As I posted here a few weeks ago, I have decided to give myself six months to get completely caught up with every project and every order that I am behind on. That includes the Appendix N Adventures Kickstarter, Subscription and the Delving Deeper first and second shipments. Six months is more of a personal goal to help me get my mind back in the right place about hobby publishing. During this time, I will not be publishing any new material. In addition, my gamestore distribution contract has ended as well.

Here is how I am trying to finish up these projects as soon as possible: 

I am out-sourcing everything that I can - which is what I should have done from the start. Because of the large number of products (and print copies of each one) and because my digital press is getting a little too old (no updated divers for Windows 8 at all) I am out-sourcing to local printers the printing of everything (not just the covers as before). This will free up a great deal more time and energy for me so that I can focus on shipping rather than having to make AND ship everything. The trickiest part of this process is making sure local printers continue to use the high grade of paper and quality of printing I request - but this is nothing new for me.

More updates on the progress soon. Thank you for your incredible patience.

Friday, January 23, 2015

Nearly lost my Dad again due to his heart condition (heart damage from military service in the Vietnam Conflict). Four hospital stays and three procedures in less than three weeks. He is home now and doing ok. He is needing less and less oxygen, which is good. Hopefully, his heart will behave itself for a long while now and he can be up and around like his usual self.

I have still been shipping during this time, but not at the rate I had hoped. I will be spending the weekend catching up on it and emails.

Sunday, January 11, 2015

Update on BHP

I have decided to give myself six months to get completely caught up with every project and every order that I am behind on. I expect that none of them will take anywhere near that long to finish, Six months is more of a personal goal to help me get my mind back in the right place about hobby publishing. During this time, I will not be publishing any new material.


Looking back, I can now see that most of my decisions about hobby publishing - what I would work on and what systems I would create or support - had far more to do with trying to cultivating and developing online friendships than they did with following my own passion for gaming and publishing. It was more of an attempt on my part to try to expand my number of online friends by trying to create things I thought they wanted.

In the process, I have lost or damaged nearly all those online friendships and partnerships. I delayed the development of a game for years, gave away a game that was never really mine to start with, and filled my kickstarter with far more stretch goals (considering the large number of backers for a one-man operation) than I should have.

So I have decided to give myself six months to get completely caught up with every project and every order that I am behind on. When I am completely caught up and every order and project is fulfilled, BHP will be back publishing material that fuels my passion for gaming and hobby publishing.

Thursday, December 25, 2014

Finally Dealing with Grief

*Hey folks,

I have been very quiet online for the last few months (compared to the past). The reason is that I finally took the time and got some real help working through my issues with loss.

Burying 3 children in 15 years can take a toll on anyone. Holding one as he died and knowing all three of them suffered in death is more than any parent can take. Last year, our unborn child, a girl named Morrigan, died in the womb from an umbilical cord accident. This kind of tragedy is always devastating, but it was even more so for us because this was the third child we have lost. Eighteen years ago, our first child, another girl, Alexandra, was full-term yet stillborn from a chromosomal disorder. And eight years ago, we had a fourth boy, Brody, who was born with an undetected, deformed heart and fought to live thirty-three hours. Since I had been through this kind of situation twice before, I thought I could soldier-on without much difficulty. I stayed strong for my family, but became quite broken deep inside.

We all need help sometimes. Take it from someone who has spent a lifetime helping others through major seasons of grief - all of us need to reach out and get help from others sometimes.

Looking back, I am amazed and ashamed at just how screwed up mentally and emotionally I have been. I am very glad to finally be getting closer to feeling and thinking like my old self again.

I know I have failed to fulfill many of BHP's promises and obligations in the last two years. I am not posting this for sympathy or as an excuse for how badly I have failed to meet my obligations. I do intend to make as many things right as soon as I can.

No, I am posting this because it might help someone else. If you are going through a time of great loss, please get some help. Some things in life are too hard for us to face alone. And as great as online relationships can be, they cannot replace the times when we need someone who cares enough for us to look us in the eye and tell us things we need to hear.

I will have an update on all things BHP here very soon.

Merry Christmas. :)


*This is an expanded explanation of a Google+ post from November 23, 2014.