Saturday, January 7, 2017

Halfling Archetype for SS&SS rpg

I know Sharp Swords & Sinister Spells rpg is all about the Sword & Sorcery genre, but as a high fantasy guy, I just had to! With a little help from Diogo.

 SS&SS rpg


You love comfort, hearty meals, and exquisite things. However, you will venture forth and endure unpleasantness and great hardship to right a wrong and bring the spoils of your adventuring back home.

Hit Dice: 1d6 Hit Points per level
Luck Die: d8
Prime Attributes: Agility and Willpower

A Halfling receives the following Special Abilities and Penalty:

  • Experts at Hiding: Halflings roll a Positive Die when attempting to hide.
  • Hard to Hit: Giant Opponents receive a Negative Die when attacking Halflings.
  • Stout Heart: Halflings receive a Positive Die on Willpower tests to resist temptations and mind altering effects.
  • Small Size: Halflings may only use small weapons, small shields, and armor created especially for them.

Great Blog Post from Father Dave

As usual, Father Dave has a blog post that has me thinking about faith and gaming.


Friday, January 6, 2017

Dagger - Troll and Basilisk

*Dagger: Simple Gaming with Kids is getting a major update and we are using this series to present the changes. The new edition of Dagger features no levels, 1d6 and 2d6 mechanics, and many optional random charts to increase the fun of gaming with kids. 


Armor Class: 15 (natural armor)
Hit Points: 18
Attack: +1 with claws and bite
Damage: 1d6 claws and bite
Special: regenerate hit points and regrow limbs (see description)
Move: 6 squares
Save: 5
Number Encountered: 1 or 2 (small party) 1d6 (large party)

Trolls are thin, disgusting giant humanoids with rubbery green skin. They would be tall if they were not always hunched over. They are strong, but only attack by biting and raking with their claws. Troll regenerate 3 lost hit points a turn, beginning three turns after injury, enabling even severed limbs to reattach or regrow. The only way to permanently slay a troll is to burn its remains or immerse it in acid.

Troll: AC 9; HP 21; ATK +1 claws and +1 bite; DMG 1d6 (both); SP Regenerate hit points, regrow limbs; MV 6; SV 5.

Description adapted from Delving Deeper.


Armor Class: 9 (natural armor)
Hit Points: 18
Attack: +2 bite
Damage: 1d6
Special: Gaze Turns to Stone
Move: 4 squares
Save: 5
Number Encountered:  (small party) 1d6/2 (large party)

Basilisks look like giant lizards. Their gaze turns people (and creatures) into stone.

Gaze Turns to Stone: If a creature starts its turn within 6 squares of the basilisk and the two of them can see each other, the basilisk can force the creature to make a saving throw if the basilisk isn’t incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by magic. A DC 10 Healing Spell, a potion or scroll of Restoration are examples of how a petrified creature might be restored.

A creature that isn’t surprised can attack a basilisk by looking away, covering, or closing its eyes, but does so with a disadvantage to all attacks, ability checks, and saving throws.

If the basilisk sees its reflection within 6 squares of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

Basilisk: AC 9; HP 18; ATK +2 bite; DMG 1d6; SP Petrifying Gaze; MV 4; SV 5.